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hey guys. max bots ? mine is curently 2.1M

I may be missing the obvious, but what's the point of the clicks?


The coding you can do gets sold. The money hires people to make more code, but if you idle the game you just get clicks...

In the very first stage of the game (before botnets), clicks are just clicks. Clicks is technically what you are "hacking." Clicks drive Botnet creation (when selling to russians.) When owning botnets, click rate then drives the clickfarm/botnets active speeds.

Ahh. Okay.

Decent game but there is one that bothers me and I can't be the only one who hates this.  Perhaps make it so jobs and contracts have a small timer so people know it's safe to click something.  I've already lost count how many times I've closed great jobs because they spawned right where the X was at a job I was canceling... or how many times I've accepted a crap contract because the contract list updated as I tried to make a good contract.

Oopsie

Profit!

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Also, I understand how you use crypto for trade and botfarm for upgrades. But it makes little to no sense IRL. You expect crypto to be kept and botfarm computers to be sold to Cozy Bears, Lol. Because who's in his sane mind will sell his old rig together with his wallet? Or even how do you lose half of your botfarm by just installing software? Did old poor Core2Duo simply melted in process of installing KoboldAI?

What makes sense is to make botrig just usual resource to buy with Bitcoins (you'll finally get outside of useless coins<->chars loop) and make hackers sell branded Altcoins instead. And use this Altcoins to unlock and upgrade (hack) games, computers and programs. With final upgrade "Hack 2dio.itch.io - now every clickerhacker player is also playing clickerhacker in background".

This way you can implement not only reset, but different types of resets "botfarm only" - "botfarms and bot upgrades" - "botfarms and upgrades and game access" depending on whom you sell to, Fancy Bear or Cozy Bear or Panda Bear. Different types of upgrades - and maybe even different play styles like Quantity vs Quality.

Hey thanks for the feedback! You have some great ideas that we will review as we continue to build out the gameplay loop.

Seems to me, you have memory (object) leakage in "double char" green char effects. If spawned enough, you can even archive "AFK" effect by just turbo clicking.

We just released an update that includes many fixes for performance, including this issue. Thank you for your feedback!

What are clicks for?

I'm not one to answer this but I'm guessing it's your reputation, as in how many botnets you can get when you sell.  If I'm wrong please somebody correct me because honestly I'm just guessing here.

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Mobile clickers need to be able to handle fierce amounts of tapping especially if they enable multi-tapping. It's very easy for me to mash so much over 4 fingers that the "app" (which is playing it online on phone because the apps shown don't exist) can't keep up. Then once I stop long enough for it to catch up, I lose all the taps I gave in exchange for the offline bonus. It's really aggravating.

EDIT: That's about 20-25 taps a second, maybe 30 if I really try.

Just released v0.0.42 which addresses many of these performance issues, let us know if you still have these issues. Thanks for the feedback!

Finally got back to it and yep, still just as easy to do as before. It does seem to be fixed as far as just clicking is concerned, but times that by 3-4 and it still can't keep up.

Best option might be to make the characters that pop up from clicking/tapping toggleable.

Hey thanks for the followup! We just released v0.0.43 which has a new toggle in Settings to Disable Animated Characters. Let us know if this changes anything for your performance.

There we go! That takes care of it!

Very nice